AI Insights · Timothy · October 2023
Top 5 Sandbox-like Games in Chile Q3 2023
Discover the performance of the top 5 sandbox-like games in Chile for Q3 2023, including trends in downloads, revenue, and active users.
In the third quarter of 2023, the top sandbox-like games on a unified platform in Chile showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how these games fared over the quarter, based on Sensor Tower data.
Roblox saw a steady increase in weekly revenue, peaking at approximately $115K in the week of September 18. Weekly downloads fluctuated, reaching a high of around 49K in early July, and then seeing a decline to about 34K by the end of September. The game maintained a strong user base with weekly active users peaking at 2.66M in late July and dropping slightly to around 2.22M by the end of the quarter.
Minecraft experienced consistent weekly revenue, peaking at nearly $19K in early July, but generally hovering around the $11K to $16K range throughout the quarter. Weekly downloads remained stable, averaging around 270 to 310. The game saw a gradual decline in weekly active users from a high of about 53.7K at the beginning of July to approximately 43.9K by the end of September.
IMVU: 3D Avatar Creator & Chat had modest weekly revenue, with a peak of roughly $2.4K at the end of July. Weekly downloads fluctuated, reaching a high of about 1.15K in late July, and then dropping to around 620 by the end of September. Weekly active users remained relatively stable, averaging around 12.8K, with minor fluctuations throughout the quarter.
PK XD: Fun, friends & games showed a varied performance in weekly revenue, peaking at about $2.6K in early September. Weekly downloads were more volatile, with a high of around 13K in mid-August and a low of approximately 4.9K by the end of September. Weekly active users saw some fluctuations, peaking at around 183K in early August and decreasing to approximately 151K by the end of September.
ZEPETO: Avatar, Connect & Play had its highest weekly revenue of approximately $2.4K in early July. Weekly downloads varied, with a peak of about 2.9K in mid-July and a drop to around 2.3K by the end of September. The game’s weekly active users peaked at around 75K in mid-July and gradually decreased to about 57.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.